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The book for junior

— who wants to know what the grown-ups do all day

No account, no points. Just tap something.

Try a trade

Build a village through twelve ages, look inside the wall, take things apart, and find a trade that suits you. It all works without logging in.

Watch the film in the book →

Try a trade

Someone asks what you want to be, and you don't know. There's nothing wrong with that — you've never seen a workshop from the inside. Grown-ups say “carpenter” and “electrician”, but nobody tells you what you actually do all day, or why the wire sits right there.

Here you can see for yourself. Tap on things, take them apart, and find out what the parts are called. Nobody times you, and nobody gives grades.

What you can do here

Build a village up through twelve ages — you start with a flint axe and an empty field. Drag a pizza and see what happens to the numbers. Open a distribution board and find out what the little boxes are called. Tap seven pictures and see which trades do exactly what you like best.

It all works without logging in. You can always go back, and nobody can see what you picked.

The village through time

Know the feeling that history is just dates in a book? You read about the Stone Age, but you've never had to get food, flint and a roof over your head from what you can find in a field.

Here you walk around in it yourself. You start in the Stone Age with a flint axe and an empty field, chop raw materials, step into the workshops and watch the town grow through twelve ages.

Press E to see what's in your bag, M for the map — and read below the game where each date comes from.

The village through time →

The village — the Stone Age, the first task
The village — the Stone Age, the first task

Take it apart

Know the feeling that a thing is just a thing? A distribution board is a grey box. A pipe is a pipe. You can see it, but you have no idea what goes on inside, or why someone chose to put it together that way.

Pick a trade, and you get a drawing full of parts you can tap. Each part tells you what it's called, what it does, and why it sits right there.

At the top it says how many things there are to tap — and that the rest isn't made yet.

Take it apart →

Take it apart — the trades as drawings
Take it apart — the trades as drawings

Shapes you can pull

Know the feeling that maths stands still? There's a triangle in the book, it has three numbers, and you have to find the fourth. Nobody shows you what happens to the numbers if the triangle changes shape.

Here you can pull at them. Drag the pizza and watch the degrees run round. Move a corner of the triangle, and see the three angles still add up to 180 — every time.

Below the workshops it says where you use it: when a pipe has to turn, and when a sheet has to become a funnel.

Shapes you can pull →

The shapes — square and triangle
The shapes — square and triangle

Find your track

Know the feeling when grown-ups ask “what do you want to be?”, and you just say something to get off the hook? The question is too big. You don't even know half the trades that exist.

The track asks something else entirely. Seven times you get some pictures, and you tap the one that looks like you. You can skip, and you can remove a line again with “that doesn't fit”.

At the end you get trades — including one you may not have thought of — and why it was picked.

Find your track →

The track — «Where should we be?»
The track — «Where should we be?»

Where can you end up?

Know the feeling that a choice is a door slamming shut? Choose wrong after year nine and it's all settled — at least that's how people put it.

That's not how the trades fit together. On the map you stand on one step, and you can see what you came from and where you can go next. Tap a node, and the map moves there.

And if you change your mind, the “Back to previous node” button is right there.

Where can you end up? →

The map of the trades — the basic course
The map of the trades — the basic course